I have drawn a timeline based on what will appear in what order. So me and Ben have decided to incorporate a starting page allowing the user to choose which model they would like to view. Second image is the actual level (church) being loaded and entered having a mini map as a navigation purpose understanding where you are in the building. 
My part is to design the interface which pops up when an object is clicked from the church.
information that will be loaded is essential and they are the following:
                       -Images of profile of object chosen
                       -3D model of chosen object
                       -Dates/Region/Timeslider/Elevations
One thing that i will need to make sure is that once the UI opens with the information, the game you are in pauses and you have the option to exit the information UI in which enables game play.
Basically i am testing the mesh collider for the church model i have imported ensuring that all walls stop the character in unity from walking through the wall. Our material we need to show for the model is more of a cartoony realistic version so i have also applied a material changer script to the church so it goes through the entire model and changing the material to a toony outline. 

 
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