Tuesday, 22 April 2014

Week 6 progress

Being able to understand abit of scripting will definitely help me with my part for my group. My part is to code the UI prompting a box of information to pop up if a certain object (window) is selected and clicked on. Being able to do this will allow the person to find information on specific profiles of the architecture and its historical connection to it.

I think that being able to see what is available on being clicked on instead of aimlessly clicking until information is shown, i have decided to make objects highlight when hovered over allowing the person interacting with the game will be able to notice weather or not that specific profile is available with information about it.



Below is some code i have scripted allowing me to hover over an object and allow it to change colour showing that its highlighted. Keep in mind with the photos that the curser is hidden but will be seen whilst in the game.


Mouse not hovering over test square


Mouse hovering over test square

Mouse not hovering over objects in the church

Mouse hovering over selected windows (both highlighted because they are grouped as same profile)

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