Wednesday 28 May 2014

Week 12 progress

I have a aim crosshair as my mouse and it was originally just a basic cross, but i have decided to try implement the style of gothic architecture. I have made a cross hair in relation to a cross from Gothic architecture i found on the internet.

This is the cross i made that will be displayed as the mouse during the game.








Below is part of my UI script receives the information from the database then displays it in the GUI.window. It can be shown 2 ways. Box one shows a string which has information from the database. Box two shows the window being created and then the string being called which intern displays the information from box 1 into a GUI.window. Box 3 is an alternative to box 1 and 2. What box 3 does is create a label where the information gets presented. This allows me to alter which information goes where in the GUI.window. Where as the other one just shows a string of information one ontop of the other. Box 3 will be used once i receive the GUI.skin customized to our style by baz.







Week 12 progress

From now it is basically making the GUI and also the level tidy and appropriation for presentation. Baz has taken my level and church and is now working on a GUI.skin which will make the looks of the window we are using much more clearer and more consistent with our
GUI ben has used for the into and navigation to the level. 



The above image is showing the small aim cross hair i have added. As you can see the image is very generic and will be changed accordingly. The below image shows once the window is open that the mouse is re appeared enabling the user to close the window and continue back in the game.



I have decided to make the curser hidden whilst in the game and having a cross-hair image displayed in the center of the screen which will act as the curser. This basically keeps the "new curser" in the centre at all times instead of having the mouse moving around the screen all the time. When something is clicked Then the mouse reappears enabling the user to be able to close the window that is showing. At this current stage i have the cross hair at a basic image but to keep consistency with the style i will design a new image.


Week 11 progress

I have been given the updated scripts from Stephen which enables me to receive the images from that database and display them in my GUI window. I did have trouble doing this on my own and stephen did help me quite abit with connecting the new codes together.



The Image Above Shows that the image is not available. And by not available it means there is a image there however it does not load a .tif file which for some reason was supplied to us as. Where as below the image is a jpeg and successfully displays. This means either me or someone else has to manually go through and change them all from tif to jpeg. 

Thursday 22 May 2014

Week 11 - REMUNERATION - Critical Thinking

Group One that presented

The Last Suprematist Sculpture


Huxtable, Anders Philip
Nicholson, Joshua Daniel

Thoughts of Presentation/ General Feedback from Markers

Clear Solid information that got presented using great graphs, I felt however that afew things may have been repeated. The video helped explain a few things that show positives towards freelancing. The Program Time Doctor i found interesting for documenting hours worked on projects. They Related to their own work which was great to see as it helped explain why freelancing is a better option is some cases. They compared it to working in a big company and they broke down how they would cost their projects. Invoices were shown and was shown how it works. Contracts were mentioned that they need to be involved however i did not see what things would have been important to have in a contract when free lancing or when working for a big company.

Overall Understanding of Remuneration

 From understanding of their presentation, remuneration is the compensation that one receives from doing work or a type of service to a client. Including wages, salaries or benifits.

Week 10 Progress

Because the shader we are using "toony" creates basic shades it does not give a depth in colour when delivering shading on the church. This effects the detail you see on the church when it comes to outlines of the building and showing th colour change when i hover over certain profiles. I have added lighting inside to help the outline be recognized to allow certain profiles from the inside be seen when hovered over







Issue with shadowing and hovering

Week 10 CONFLICT - Critical Thinking

Group One that presented
Aerial Ropeway in a World Heritage Environment

Chew, Bao Wen 
Taylor, Shaun Kelvin
Yolola, Jesharelah Alayan
Gonzales, Roschelle Anne
Corre, Eugelyn Lor Flores
Bautista, Reina Pineda

Thoughts of Presentation/ General Feedback from Markers

I found that the information they were using was good, they were clear in presenting however some to most slides were relatively hard to read from colour schemes. This effecting the presentation as when i would try to understand them if i was confused i could not relate to the presentation power point because i couldn't read it. Their use of different scenarios of conflict however helped deliver their presentation. The video was great however it was the only time in the presentation that their theme got related back to their work and it was the only point where it cleared up an understanding of their presentation. I would have like to have seen abit more connection with that.



Group Two that presented
The Last Suprematist Sculpture

Kalgovas, Benjamin
Daming

Thoughts of Presentation/ General Feedback from Markers


Clear graphs in the presentation helping an understanding of conflicts and different stages of conflicts however apart from that, their presentation was not interesting and abit boring. Perhaps more images to help catch the audiences attention. The video was funny from what i saw and would have been good to see the whole thing on the big screen rather then crowded around the laptop because i didn't catch most of it.

Overall Understanding of Conflict


Conflict consists of team work of two sides that both come to a disagreement in  decision making  group activities or projects. This may result to in-completion of work. In some cases conflicts can also come to a solution. 





Week 9 Progress

I spent some time joining work from both Ben and myself as ben focused his work on the User Interface of the menu before you enter the game. I then managed to add my Scene into his Menu so when you click on the desired location, you enter into the level i was working on. Then from there of course the database will be working correctly to certain profiles.



From this now my role progresses into making sure images are now coming up of the profiles of each object. In order to do this i must extract all the necessary images from the files and put them in the right location, then i will have to change all tiff files to jpeg so the images can be displayed on the window in my ONGUI. Stephen has added some new codes in the JSON scripts which i will need to obtain in order to successfully achieve my role.


Tuesday 6 May 2014

Week 8 - INTELLECTUAL PROPERTY - Critical Thinking

Group One that presented

The Last Supremist Sculpture

Alyssa Raymundo & Vedran Kuljic 


Thoughts of Presentation/ General Feedback from Markers

This group touched on most elements of IP. I think two thinks could have improved with their presentation. One is the depth of information rather than just mentioning most aspects but not looking into the aspect. It is important to not only state the things they are talking about but explanations on each part would have been great to see. They also didn't really show how IP can relate or be applied to their project. Being able to do so, does not only show us they understand it well but also helps us put certain things they spoke about into perspective. 


Group Two that presented

The Creation of Gothic Architecture

Alan Kim, Dorothy Lam, Maki Nagaya, David Le, Ricky Zhao & Stefan Koteski

Thoughts of Presentation/ General Feedback from Markers

This group had a great video incorperationg a scenario where an idea they have may be stolen and what options they have to prevent it. This was great as i immediately understood aspects of what they are talking about. Also the group displayed relevant information on how IP can relate t their project also and what factors of IP are optional. Most other information was relatively good.


Overall Understanding of Intellectual Property

Initially IP for me was just how to protect something. Being as that is there is much more that just a protection on something as many factors may come into play to get full protection from an idea etc.
Using collaborative work, IP is crucial factor in ensuring any work you do is yours and not allowing someone to come and claim property that is not theirs. Known factor is not only saying its your work but being able to prove it with research and history logging of your progression to work you have accomplished. 

Monday 5 May 2014

Week 8 progress

After a few hours working with it i have managed to get my scripts combined enabling me to receive the information from the database and project it into the window popup i was having when you click an object, I still need to overcome the highlight of objects as the textures have changed the way my code works. From bringing two sets of codes together i was able to remove one of the scripts having just one script which got the information from JSON but also had the popup window working as well.

Below are images of the menu working with different information showing each time i click a different object showing the database working.






Sunday 4 May 2014

Week 8 progress

Below is a video i have done in chronolapse of me showing how the Information is being accessed from the database. At this stage i have retrieved the information however i am still working on having the information being displayed on the Window UI instead of in 3d text mesh.





Unity of me testing the data with assigned different objects


Week 8 progress

I have taken on the role of Linking the database to the unity. Stage one is downloading xampp. This will enable  me to access phpmyadmin with the database information. In that info has allocated numbers to different objects of the building with reference numbers. I will need to use that same number in the renaming of my objects in order for the scripts to work. I have received a few scripts from Stephen which will get that information from the database. One small thing i have to do is get the code from ONGUI and reference that code somewhere in Stephens code in order to display the information in my window.

Also because i have received the model with all the textures i will need to go through and add my codes to objects with the information to enable the UI.

I have added the JMO assets for the new toon shading however i am having trouble as there is an error i do not understand and will need Stephen to have a look at it.




Renaming objects to link with the database



LocalHost - database with xampp

Week 8 progress

i have been sent from another team memeber (lauren) the textures she has decided to add to the church. I am Currently applying my scripts i have written to enable the UI to work. One of the scripts will be to hover the mouse on an object which has information, and highlight informing the user that there is info on the object. Second script will be to actually pop up a window inwhich the information will be displayed and also a button within that to close the window getting back into the game.

One problem i have encountered is that the textures on the objects have effected being able to see when it highlights over hover. I may possibly have to re code something in order to achieve this.

Some alterations to the brief have been made and one of those is including the toon shader that we user to a different one. I have emailed Stephen to retrieve these and will hopefully not be too much trouble to put together.